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The Glass Town game  Cover Image Book Book

The Glass Town game / Catherynne M. Valente ; illustrated by Rebecca Green.

Summary:

"Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own."--Book jacket flap.

Record details

  • ISBN: 9781481476966 (hardcover)
  • ISBN: 1481476963 (hardcover)
  • Physical Description: 535 pages : illustrations ; 22 cm
  • Edition: First edition.
  • Publisher: New York : Margaret K. McElderry Books, [2017]

Content descriptions

Target Audience Note:
Ages 10 and up.
Subject: Brontë family > Fiction.
Siblings > Fiction.
Games > Fiction.
Imagination > Fiction.
Imaginary places > Fiction.
Genre: Fantasy fiction.

Available copies

  • 1 of 2 copies available at Kenton County.

Holds

  • 0 current holds with 2 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Covington Branch J VALEN C (Text) 33126023176203 JFiction Available -
Independence Branch J VALEN C (Text) 33126023176195 JFiction Checked out 05/18/2024

  • School Library Journal Reviews : SLJ Reviews 2017 June

    Gr 4–7—Based on the Brontë siblings' real-life juvenilia, this new book by the author of the popular "Fairyland" series should generate excitement among both "Fairyland" and Brontë fans. The novel opens with teenage Emily and Charlotte preparing to return to boarding school. They are justifiably unhappy about the trip, considering that their two older sisters died of a fever while away at school. Their younger sister, Anne, and older brother, Branwell, go along to see them off—but instead of going to school, all four of them find themselves unexpectedly on a magic train to what turns out to be the real-life version of the imaginary world they created together, Glass Town. All the characters they imagined using dolls and toys have come to life, and all the rules they created in their fantasy are suddenly binding. While action-packed, the story is highly whimsical, and readers will need a high tolerance for puns. For instance, a "tea" spoon is made out of actual tea leaves while champagne "flutes" play music. Bad guys range from Napoleon, who rides a giant rooster, to a fly the size of a whale. The silly tone makes the stakes feel low. There is no clear reason why the Brontës ended up in Glass Town, and though the author tries to use the siblings' adventures to explore their relationships, ultimately the book's focus is on the characters' attempts to return home. VERDICT This fanciful take on the Brontë siblings lacks weight, but fans of Valente may be happy to go along for the ride.—Eliza Langhans, Hatfield Public Library, MA

    Copyright 2017 School Library Journal.

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