Using computer science in digital gaming careers / Jennifer Culp.
Over the past three decades, video games have moved from the arcade to the home to the palm of a player s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.
Record details
- ISBN: 9781508175223
- ISBN: 1508175225
- Physical Description: 80 pages : color illustrations ; 24 cm
- Edition: First edition.
- Publisher: New York : Rosen Publishing, 2018.
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Games and programming -- Game design and game engines -- Art and animation -- Level editors: digital game dungeon masters -- Narrative design -- DevOps engineering -- CRUNCH : how games get made -- Networking. |
Search for related items by subject
Subject: | Video games > Design > Vocational guidance. Video games > Programming > Vocational guidance. |
Search for related items by series
Available copies
- 1 of 1 copy available at Kenton County.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Erlanger Branch | 331.702 T03c 2018 (Text) | 33126024027967 | YA Nonfiction | Available | - |