How to code in 10 easy lessons
Record details
- ISBN: 1633220508
- ISBN: 9781633220508
-
Physical Description:
64 pages : color illustrations ; 27 cm.
print - Publisher: Lake Forest, CA : Walter Foster Jr., [2015]
- Copyright: ©2015
Content descriptions
General Note: | Includes index. "Learn how to design and code your very own computer game"--Cover. |
Bibliography, etc. Note: | Includes bibliographical references (page 62) and index. |
Formatted Contents Note: | Understanding coding -- Mastering your tools -- Getting your bearings -- Don't repeat yourself -- Making decisions -- Using variables -- Planning your game -- Building your platform game -- Building your website -- Styling your website. |
Search for related items by subject
Subject: | Computer programming Scratch (Computer program language) |
Available copies
- 1 of 1 copy available at Kenton County.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Erlanger Branch | J 794.81 Scra (Text) | 33126023004082 | JNonfiction | Available | - |
LDR | 02042cam a2200409Ii 4500 | ||
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001 | 740747 | ||
003 | KCPL | ||
005 | 20171005033744.0 | ||
008 | 150205s2015 caua c b 001 0 eng d | ||
040 | . | ‡aYDXCP ‡beng ‡erda ‡cYDXCP ‡dOCLCQ ‡dBTCTA ‡dIEB ‡dOCLCF ‡dCGP ‡dIH3 ‡dON8 ‡dNBO ‡dEHH ‡dIGA ‡dDYJ ‡dTXNES ‡dATBIA ‡dNDS ‡dTNH ‡dRV8 ‡dBPLCP ‡dAW3 ‡dNZPPC ‡dNZEPN ‡dOCLCQ ‡dKCE | |
020 | . | ‡a9781633220508 ‡q(spiral-bound) | |
020 | . | ‡a1633220508 ‡q(spiral-bound) | |
035 | . | ‡a(OCoLC)902831920 | |
050 | 4. | ‡aQA76.6 ‡b.M4253 2015 | |
082 | 0 | 4. | ‡a005.1 ‡223 |
092 | . | ‡aJ794.81 ‡bScra | |
049 | . | ‡aKCEA ‡akcea ‡akcea | |
100 | 1 | . | ‡aMcManus, Sean, ‡d1973- ‡eauthor. |
245 | 1 | 0. | ‡aHow to code in 10 easy lessons / ‡cSean McManus. |
246 | 3 | . | ‡aHow to code in ten easy lessons |
264 | 1. | ‡aLake Forest, CA : ‡bWalter Foster Jr., ‡c[2015] | |
264 | 4. | ‡c©2015 | |
300 | . | ‡a64 pages : ‡bcolor illustrations ; ‡c27 cm. | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
336 | . | ‡astill image ‡bsti ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
500 | . | ‡aIncludes index. | |
500 | . | ‡a"Learn how to design and code your very own computer game"--Cover. | |
504 | . | ‡aIncludes bibliographical references (page 62) and index. | |
505 | 0 | . | ‡aUnderstanding coding -- Mastering your tools -- Getting your bearings -- Don't repeat yourself -- Making decisions -- Using variables -- Planning your game -- Building your platform game -- Building your website -- Styling your website. |
520 | . | ‡aFrom writing simple coding instructions using Scratch software, to learning the coding skills to create your own computer game and even design your own website, this book leads the way. By breaking this daunting subject down into the 10 "super skills" needed, young readers can get familiar with computer coding and build on their skills as they progress through the book. | |
650 | 0. | ‡aComputer programming. | |
650 | 0. | ‡aScratch (Computer program language) | |
994 | . | ‡aC0 ‡bKCE | |
905 | . | ‡ucatalogingpd | |
901 | . | ‡a740747 ‡b ‡c740747 ‡tbiblio ‡soclc |